
If there is a single square where an alien grenade can hit all your soldiers at once, that is the square it will land in. You will always end up short 1 TU for the action you wanted to do. If your base is attacked, you will always get flares instead of Heavy Plasmas. Flares will always land where they cannot be picked up. As soon as you get better armor, the aliens get better weapons. A wounded soldier will always die just before you find the last alien. Your first unit out is always your commander. Your first unit out is always shot down. If a soldier has a Rocket Launcher, he will get MCed while still in the craft. The soldier you gave your shiny new heavy weapon to will turn out to have shitty Psi Strength and/or Morale. The opposite is true when you mind control an alien. Your troops invariably display better accuracy and reactions when mind controlled than they do under your own orders. The probability of a soldier going berserk is proportional to the number of friendly units he can hit from where he's standing. The probability of a soldier getting MCed is proportional to the lethality of the weapons he is carrying. If he is holding something else, he will drop it and run right next to an alien. If he is holding any other primed explosive, he will drop it and stay right there. If he is holding a primed Proximity Grenade, he will drop it and start running. If a soldier has a high explosive, then he will have to commit suicide for the group to win. If a soldier can hit another soldier while missing, he will. If the soldier can't miss, the shot won't kill the alien.